Scoring System Breakdown
Time Bonus Calculation
Each stage has a time limit. Leftover seconds multiply by a per-second bonus value that increases with difficulty:
- • Stage 1 (3×3): 45s limit, +10 pts/second
- • Stage 2 (3×4): 60s limit, +15 pts/second
- • Stage 3 (4×4): 75s limit, +20 pts/second
- • Stage 4 (4×5): 90s limit, +30 pts/second
- • Stage 5 (5×5): 120s limit, +40 pts/second
- • Stage 6 (5×6): 150s limit, +50 pts/second
Combo Multipliers
Completing stages without exceeding move thresholds builds your combo multiplier:
- • Under optimal moves: +0.5× multiplier
- • Perfect solve (minimum moves): +1.0× multiplier
- • Max multiplier: 5.0×
Core Solving Algorithms
1. Row-by-Row Method (Beginner Friendly)
Best for: Stages 1-3 (3×3 to 4×4 grids)
Solve the puzzle systematically from top to bottom, left to right. Once you
correctly place the top
row, never move those tiles again.
2. Edge-First Strategy (Intermediate)
Best for: Stages 3-5 (4×4 to 5×5 grids)
Solve perimeter tiles first, then work inward. This creates a "frame" that
constrains the problem
space.
Stage-Specific Strategies
Stage 1: 3×3 Grid (8 tiles)
EASYStrategy: Use row-by-row. Solve row 1 (tiles 1-3), then position tiles 4-5 in row 2. The last 3 tiles (6-8) form a simple rotation.
Stage 6: 5×6 Grid (29 tiles)
MASTERStrategy: The final boss. Solve outer perimeter (18 tiles), then 3×4 interior using edge-first. Only top 10% of players complete this stage.